01.10.1996 (22:52) ================================================================ Title : Deathmatch Dungeon I Filename : DUNGEON.ZIP Author : Erno Tuomainen Email Address : etuomain@ratol.fi Description : This is a small deathmatch level for 4 players (only 4 starts). We have played this with 3 deathmatchers and it has got some action :). Prepare to get fragged... BTW, to get to the upper floor, jump when you are below the round holes on ceiling. Additional Credits to : ID, Makers of Thred and BSP! Check out the Thred homepage at: http://www.visi.com/~jlowell/thred ================================================================ * Play Information * Single Player : For checking out only Cooperative : Nope Deathmatch : Definitely a YES! Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * Base : New level from scratch Editor(s) used : Thred V0.6b Known Bugs : The wind tunnels need some refining, you can get quite stuck in them... bounce bounce bounce bounce.... Build Time : Few hours Texture Wad used : Wizard Compile machine : Cx6x86 P150+ with 32MB QBSP Time : 143s Light Time : 53s VIS (-level 4) Time : 685s * Other Info * This is my first level released to the internet. It isn't very big nor does it contain any special effects. It works as an VERY fast paced deathmatch level. We have had some fun with it... maybe you can too. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. * THRED LISCENSE INFORMATION * This map was made with Thred. It is acceptable to distribute this map over the Internet and BBS systems for free. It is not acceptable to play this map on a commercial Internet server. It is also not acceptable to charge for this map in any way or charge for distribution of this map. This includes CD-ROM collections of all kinds.